// /*
//  * @Author: WanYiMing
//  * @Date:2024-05-15-16:57
//  * @Description:
//  */

using Code.DataManager;
using Code.GameLogic.Map.Service;
using Code.Utility;
using QFramework;

namespace Code.GameLogic
{
    public class MainApp:Architecture<MainApp>
    {
        protected override void Init()
        {
            RegisterUtility(new RandomUtils());
            RegisterUtility(new UIUtility());
            RegisterModel(new SettingBo());
            RegisterSystem(new BlockService());
        }
        
    }
}